![]() Increases the damage dealt by melee weapons held by the character by a percentage.ĭecreases the spread of ranged weapons held by the character by a percentage. Increases how fast the character can swing melee weapons by a percentage. Increases how fast submarine turrets operated by the character charge up by a percentage. Increases how much damage the character deals to other characters on the same team by a percentage.ĭecreases the reload time of ranged weapons held by the character by a percentage.ĭecreases the reload time of submarine turrets operated by the character by a percentage.ĭecreases the power consumption of submarine turrets operated by the character by a percentage. ![]() ![]() Increases how much damage the character deals via all attacks by a percentage. The resistance cannot be below 0% or higher than 100%. Increases the resistance to pushing force caused by flowing water by a percentage. Medicines are items that have the “medical” tag. Increases the strength of afflictions that are applied to the character by a percentage. Increases the character’s swimming speed by a percentage.ĭecreases how long it takes for buffs applied to the character decay over time by a percentage.īuffs are afflictions that have isBuff set to true.ĭecreases how long it takes for debuff applied to the character decay over time by a percentage.ĭebuffs are afflictions that have isBuff set to false. Increases the character’s walking speed by a percentage. Increases both walking and swimming speed of the character by a percentage. Increases character’s maximum vitality by a percentage. Should not be used.īoosts electrical skill by a flat amount.īoosts mechanical skill by a flat amount.īoosts the character’s helm skill to the given value if it’s lower than the given value.īoosts the character’s medical skill to the given value if it’s lower than the given value.īoosts the character’s weapons skill to the given value if it’s lower than the given value.īoosts the character’s electrical skill to the given value if it’s lower than the given value.īoosts the character’s mechanical skill to the given value if it’s lower than the given value. For example 0.5 would translate to 1.5 for +50% and -0.2 would translate to 0.8 for -20% multiplier. This makes it so values between -100% and +100% can be easily represented as -1 and 1 respectively. The way this works is that the value is 0 by default and 1 is added to the value of the stat type to get the final multiplier.įor example if the value is set to 0.2 then 1 is added to it making it 1.2 and that is used as a multiplier. They are mostly used by talents.Ī lot of StatTypes use a “percentage” value. StatTypes are used to alter several traits of a character.
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